Vehicle Sound Editor
34.99 EUR
29.74 EUR
Description
Vehicle Sound Editor
Make custom engine sounds in game, put them on any car, and if you want, sell them to your players. Type /vse and the editor opens in game. You don't need OpenIV, CodeWalker or any coding.
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What you get
- An in-game editor for idle, acceleration, deceleration, start-up and shut-off, with pops, dump valves and a built-in driving simulator
- A built-in library of 28 engine sound banks and 64 pop, limiter and dump valve clips
- Use your own recordings, search Freesound, or generate sounds with AI using your own ElevenLabs key (optional)
- Assign a sound to any vanilla or addon vehicle without editing any .meta files, and every player hears it
- Optional sound shop: players buy a sound for their own car, fitted by a mechanic or at a self-service spot, with a test drive first
Requirements
- Works with QBCore, Qbox, ESX or no framework at all
- AI generation and Freesound search each need a key of your own; everything else works without them
How you receive it
Right after payment, the script appears in your Cfx.re Keymaster under Granted Assets, on the Cfx.re account you logged in with at checkout. Download it there. The download has two resources: onex-vehicleSoundEditor and onex-vehicle_sounds, where your compiled sounds are saved. Put both in your resources folder and follow the setup guide on onexscripts.com.
The script is protected with FiveM Asset Escrow. The framework, inventory and target bridges are open files, so you can adapt them to your server.
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