Weapon Meta Editor

19.99 EUR

Weapon Meta Editor  (Ai)

Description

-> PREVIEW <-

Onex Body Attachments renders your players' weapons, items, and props physically on their body. Everything is placed and fine-tuned in-game with a visual drag gizmo, so there's no config editing, no restarts, and it's fully framework-agnostic.

━━━━━━━━ FEATURES ━━━━━━━━

- In-Game Drag Gizmo: move and rotate every prop live, with a world/relative space toggle and precise positioning.

- Six Body Anchors: Upper Back, Lower Back, Chest, Hip, Left and Right Thigh. The camera auto-frames the part you're editing.

- 60+ Pre-Tuned Objects: holstered weapons, item props (guitars, radios, parachutes), and manual toggle-props, ready out of the box.

- Holster-Aware Visibility: weapons vanish when drawn and return when holstered. Props auto-hide in vehicles, in water, during ragdoll, and on death.

- Anti-Clip Stacking: props on the same bone push apart automatically, with flicker-free ordering.

- Job-Gated Profiles: give any object multiple placement styles, lock them by job and grade, and set separate male/female offsets.

- Loadout Groups: toggle a full set, like a duty belt, in one action.

- Auto-Detecting Inventory: ox_inventory, qb-inventory, and ESX are supported and event-driven. It also runs standalone with no inventory.

- Live Statebag Sync: OneSync replication with distance culling and prop caps, with no event wiring needed.

- No Database Required: definitions save to JSON and player preferences to KVP, applied server-wide instantly.

- Polished React UI: an admin editor with undo/redo, orbit free-cam, and prop outlining, plus player menus for carry position and style.

- 18 Languages: en, ar, de, es, fr, it, ja, ko, pt, ru, zh, and 7 more.

━━━━━━━━ REQUIREMENTS ━━━━━━━━

- OneSync enabled

- Any framework, or standalone

- No MySQL / oxmysql needed

━━━━━━━━ WHAT YOU RECEIVE ━━━━━━━━

You get the full resource, delivered instantly after purchase. Drop it into your resources folder, ensure it, and open the in-game editor.

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